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13/03/2018
Work in Progress: Battle in Antarctica

We are constantly searching for good Scenarios to add to the game. Players will definitely recall the April Fools Day mode, in which they were able to spacewalk and control spaceships. This time, we’re introducing a new mode that is based on historical facts from Earth’s history. Nevertheless, this mode is as cosmic and mysterious as the previous one.

We are talking about the well-known battle of Antarctica, also known as Operation Highjump, during which, in 1946, U.S.A. Task Forces went to Antarctica to destroy the remaining bases of the Fourth Reich and capture a new unique armament—flying saucers. However, on March 3 1947, the squadron was attacked by the enemy and forced to flee. The expedition failed, but 71 years later, players have a chance for a rematch: in the mode, a team of 12 ships will face 12 flying saucers.

Map

Maps with snowfields and glaciers already exist in our game, so for the new Scenario, we partly used the Islands of Ice map that is already familiar to players. Though, the landscapes and icebergs were slightly changed to provide flying saucers with cover from the ship attacks.

Flying Saucers

In the German archives, our researchers found drawings of the flying saucers series, with innovative electromagnetic gravity engines. In 1935, the Thule Society was looking for a location to test a new powerful armament. The Hauneburg testing ground in Northwest Germany was well suited for this. The project was referred to as the "Hauneburg Device", and later, for security, its name was shortened to “Haunebu”. The early Haunebu was 25 meters in diameter, held a team of 8 people, could reach a speed of 4,800 km/h, and its operation time was 18 hours. According to the documents, a few prototypes were constructed but later disappeared under mysterious circumstances. Witnesses said that the Thule Society left Germany in March 1945 using "flying saucers".

Cruiser Minotaur fights against a flying saucer, the photo was provided by a reliable source.

Based on those documents, we decided to design our own flying saucer with some balance changes.

To suit the balance, the flying saucers will be the size of destroyers. There were very few materials in the archives, so the designers had to make their own drawings to further create in-game models. Obviously, it was very difficult to avoid the common stereotypes about the exterior of flying saucers imposed by movies. Our designers did their best to create flying saucers that suit the game style and look natural, as if this type of craft existed in the game from the very beginning.

Game Characteristics of Flying Saucers

High Manoeuvrability

All flying saucers will fly at the same height, to make it easier to control them and monitor only the opponent's movement without worrying about keeping their flying saucers at the necessary height. On the other hand, moving on the same plane makes flying saucers easy targets for enemy ships, so we improved their manoeuvrability to balance it out.

Powerful Salvo

Instead of firing rounds of shots, the flying saucers will be able to make one powerful salvo at long range, which will require a long reload time.

Regeneration

If flying saucers avoid receiving damage for a certain time, they will slowly regenerate. After a flying saucer receives damage, the timer resets, and they will have to dodge enemy attacks again.