Public Test 0.5.10 Preps You For German Battleships

Public Test

The August update is bringing German Battleships to the game, but there are tons of community-requested improvements as well. Test away!

The Public Test will be running from 9 August at 18:30 CEST until 15 August at 15:00 CEST. Keep in mind that this is a testing environment and unannounced maintenance and patch deployments can happen at any time during the Public Test phase.

What to expect in Public Test 0.5.10?

Quick Navigation: Balanced Divisions I Colour blind Mode I Audio I Player's Profile I Post-Battle Stats

Balanced Divisions

No more "fail Divisions": The maximum difference between the Tiers of ships in a Division is now limited to one.

Colour blind Mode

We have added a mode that supports adaptation of the colour palette for players with the corresponding colour-vision deficiencies. To enable this mode, select the suitable option via the Settings screen. The intensity of the corresponding effect can be customised.


As part of the update 0.5.10 Public Test , you will have the chance to check out the many sound improvements that are being brought into the game with the latest update. Enemy detection messages, revamped sounds for bomb explosions and fires, and many other changes feature in this update.

Player's Profile

Thanks to your feedback, the Player's Profile now has statistics for the individual ships. It also includes the following data:

  • Total, average and highest damage (for a single battle) that allies caused to enemies spotted by the player
  • Total, average and highest number of enemy ships spotted by the player
  • Participation in capturing and defending key areas calculated as a percentage ratio (ratio of the points earned by the player to the points earned by the rest of the team)
  • Total, average and highest potential damage per battle

Post-Battle Statistics

The post-battle statistics screen now includes new data that helps when evaluating a player's performance, namely:

  • Damage the allies caused to enemies spotted by the player
  • Number of fires the allies caused to enemies spotted by the player
  • Potential maximum damage from shells, bombs and torpedoes that hit the player's ship and potential damage from shells, bombs and torpedoes that were fired/launched by the enemy at the player's ship but did not hit it
  • Number of enemy ships, squadrons and torpedoes spotted by the player
  • Capture and defence points


Please note that the above listed points about the post-battle statistics do not have any impact on the in-game economy yet. Currently this information is available only for players’ visibility, so that they can evaluate their combat efficiency more precisely. Please, provide your feedback! After analysing it, along with the gathered statistics, this data is planned to be integrated into the in-game economy in future updates, which will be announced at a later stage.

Post-battle statistics and player-profile improvements are not the only interface changes – play the public test to check out more of them and let us now your thoughts!

There are more features to test and even more to enjoy in the upcoming Update!
Hop onto the Public Test server to go hands on with the new stuff before it comes into the game later this month.

For participating in our Public Test, you will be rewarded the following goodies on the live server once the update hits the open waters.

Get 5 signal flags of each type on your live account for winning 3 Random or Cooperative battles on the Public Test server while in a division.
Get 1 day of Premium Account on the live server for winning 10 Random or Cooperative battles on the test server while playing in a cruiser
Get 10 Type "6" Camouflage patterns (+100% XP per battle) on the live server for winning 10 Random or Cooperative battles in a battleship

Rewards will be delivered via a bonus code sent to your registered Test Account email address on the day of the release of the update or slightly after. Please note that only players with a Public Test account registered to the same e-mail as their live server account will receive the code. Only one code per account is applicable.

What resources will you get on the Public Test server?

  • Get 12,500 Doubloons on the Public Test Server for winning 10 battles in any ship either in Random or Cooperative battles. You can then purchase and test drive the following Premium Ships: Tirpitz, Atago, and Atlanta. This mission can be completed repeatedly.
  • Tier VI ships will be credited to all players at the start of the test, together with 15-skill-point commanders.

  • Research prices of Tier VI+ ships are significantly lowered, so that players can easily reach the top Tiers in just a few battles.

  • Research prices for modules will be discounted.

  • Account Level 12 upon first login.

  • Premium Account for 7 days upon your first login.

  • 1,000 Doubloons.

  • 500,000,000 Credits.

  • Assorted signal flags for testing.

Please note that resources from the previous Public Tests have been wiped.

Action Stations!