Update 0.6.11 is scheduled for 21 September and will be applied on the servers from 07:00 CEST until 09:00 CEST (UTC+2) during which the game server will be offline. Read Patch Notes
The regular server restart takes place every Thursday at 04:30 CET (UTC+1).
Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner.
The update happens August 31; preparation begins at 07:00 CEST (UTC+2) until 10:00 CEST.
Update notes are subject to change!
The long-awaited British battleship branch makes its dramatic entrance! Say hello to these battling Britons:
British battleships are masters of midrange marksmanship, helped by an improved Repair Party consumable that stands out from the Repair Parties used by other nations' battleships. This consumable restores even more HP after receiving damage from shell hits meaning you can recover and get back to action faster than a foe may expect. They also pack HE shells with increased damage and armour penetration, allowing you to inflict serious damage with confidence at distances where an AP shell may otherwise be mitigated or see penetration drop-off.
The tier III-VI ships reward aggressive play and absorb punishment well with thick hulls and bouncy bow armour, while tier VII-X ships gain better concealment so you can take a little more time setting up for the perfect salvo.
*Note* Tier VIII and up have more conventional bow armour protection of 32 mm (25 mm for tier VII) with the most viable tactic being an HP exchange during aggressive encounters with few enemy ships at a time. Avoid concentrated fire or exposing your sides, as British battleships can’t benefit from the improved Repair Party advantages while restoring HP damage caused by citadel hits. Good manoeuvrability comes to help during such encounters. The U.K. battleships' rudder shift time is as good as that of German BB's, while their hull is mostly smaller than hulls of other battleships. Due to small displacement, British BB's have less HP than same-tier battleships of other nations.
When you reach tier VII, British battleships are best used for unexpected attacks on unprepared enemies, an exchange of HP at medium ranges, and firing HE shells at long-range while restoring HP. The HE shell armour pen value doesn’t change with the distance they are fired from, and only depends on shell calibre. Their long-range AP fire isn’t as effective as other battleships’ due to low muzzle velocity (except at tier VIII), so you’ll want to keep your ballistic trajectories and armour-penetrating values in mind.
HMS Conqueror tops the branch and has performance befitting its name with the best detectability range by sea - just 14.8km stock, 11 km in fully researched concealment-specific configuration. This lets Conqueror approach the target on its own terms. Wise enemies will avoid open encounters with this British battleship, which frequently end with a well-placed salvo into their sides. A fast Repair Party provides assurance in critical situations, and Conqueror offers a main armament choice between sheer weight of fire and the shell’s maximum damage potential with a configuration of: 4x3 419mm or 4x2 457mm guns.
If you completed the British battleship missions and earned blueprints, those blueprints are exchanged for battleships in Update 0.6.10:
Blueprint 1: Tier III HMS Bellerophon + Port Slot
Blueprint 2: Tier IV HMS Orion + Port Slot
Blueprint 3: Tier V HMS Iron Duke + Port Slot + Iron Duke Flag
Players who obtained all three blueprints will be rewarded all three ships, three Port Slots and the Iron Duke Flag.
We've been gradually improving our graphics over several updates, with dynamic lighting for maps and Port, external views of the ships, and water lighting and visualisation. This update introduces battle interactions: a spectacular, long-awaited graphics change. Now, dynamic lighting effects appear on main and secondary battery shots and hits, with smoother water splashes caused by torpedo explosions, ship destruction, fires and even shots fired hitting terrain!
Don’t worry! These new dazzling effects won't affect performance.
Update 0.6.10 improves sound in general, and brings changes to Ultra High settings, a new sound quality preset released in Update 0.6.6, downloaded via the launcher and enabled in Audio Settings. We also made sound behaviour more realistic by enhancing ambient noise, amplifying the effect of fire alarms, explosions and shot delay depending on your distance to them, and implementing a new system of aircraft engine sounds.
Try the new War Drums music mode in Settings -- you’ll hear interactive music and effects to amp up your experience. When you perform successful actions, short additional musical beats complement the main percussion parts. As with other interactive music, percussion intensifies when you near enemy ships.
Want to tell by ear when you hit an enemy? Eight groups of ribbons, like "Hits." "Destroyed," or "Captured" have distinct sounds when earned.
Fixed Arpeggio voiceover availability for certain players
In this update, we changed the way the files are stored in .pkg files to help reduce the size of future updates. However, the time it takes to install Update 0.6.10 is longer due to the file repack process -- expect up to or more than six minutes depending on PC config.
Developers, supertesters and other special contributors get to test the Premium Japanese tier VIII battleship Kii, and a branch of Pan-Asian ships including cruiser Cheng An and destroyers Long Jiang, Phra Ruang, Shen Yang, Jian Wei, Fu Shun, Gadjah Mada, Hsien Yang, Chung Mu, Hsiang Yang.
The following ships are now available for purchase in the game client:
Added a permanent camo for destroyer Gnevny
|HMS Iron Duke|