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Update notes are subject to change.
The update happens April 20; preparation begins at 07:00 CEST until 09:00 CEST (UTC + 2).
French cruisers are here!
The new branch includes Bougainville, Jurien de la Gravière, Friant, Duguay-Trouin, Émile Bertin, La Galissonnière, Algérie, Charles Martel, Saint- Louis, and Henri IV.
For more information about the new ships, watch "Developers' Diary!"
The first Italian ship, the Condottieri-class Cruiser Duca d'Aosta, is finally here! This ship is joining us at Tier VI and is fast, manoeuvrable, and sports distinct red and white recognition strips.
We're increasing the space for usernames displayed in the in-game stats (Tab key) by approximately six to seven characters, and by four to five in the post-battle stats.
With the approach of a cyclone, your spotting range decreases gradually. Your exact spotting range will now be displayed on the screen on the cyclone approach indicator.
In addition, we've also added two new game window modes: a window with no border, and a "borderless" fullscreen window.
Added system notifications for:
We also added a context menu for the "Clan" tab, ideal for both players searching for a suitable Clan and players who are already in one. You can open it by right-clicking on a Clan or player name in the "Clans" section.
Added a soundtrack for the "Clan" tab, plus Port music and notifications when interacting with interface elements for both a Clan player opening the Clan tab in their Port, and for a non-Clan tab when you go to the Clan page from the account menu.
Basic sea detectability range decreased for:
Main turrets turn time reduced:
Admiral Hipper, Hindenburg, Prinz Eugen, and Roon: Thickness of fore end plating, aft end plating, casemate plating and respective decks increased from 25mm to 27mm.
These changes should improve the survivability and combat efficiency of the above cruisers. Their hull sections can now withstand hits from 155mm HE shells without the bonus provided by the "Inertia Fuse" Skill. The 27mm armour can effectively counteract the "guaranteed" armour penetration ability of 380mm and 381mm AP shells.
Des Moines: Upper deck armour thickness increased from 27 to 30mm to withstand hits by HE shells up to 180mm without the bonus provided by the "Inertia Fuse" Skill. Its armour is capable of effectively counteracting the previously "guaranteed" armour penetration from all in-game AP shells, except those of Yamato's 460mm guns.
Shimakaze, Yugumo, and Zao: Detectability range of Type F3 torpedoes reduced from 1.9km to 1.8km.
For Shimakaze, the detectability range of Type 93 mod. 3 torpedoes reduced from 1.9km to 1.7km.
Commanders of destroyers should aggressively use Type F3 torpedoes, as they require maximum concentration with a high cost for errors. If you select the right target and launch your torpedoes at the right moment, your risk will pay off. The decrease in torpedo detectability range will allow you to demonstrate your close-range skill and pose a greater threat for enemies within an 8km radius, especially artillery destroyers.
Type 93 mod. 3 torpedoes are for less risky gameplay, though we noticed they're less threatening to enemies due to their excessive detectability distance and moderate 67-knot speed. The reduction of their detectability range to 1.7km should make playing Shimakaze in this configuration more comfortable while enhancing the destroyer's role in fighting moving enemies or stationary ships in a smoke screen.
Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km
König: Accuracy sigma parameter reduced from 2 to 1.8 (Slight decrease in accuracy)
Khabarovsk: Basic rudder shift time increased from 6.1s to 11.1s
British battleship Hood and Japanese aircraft carrier Kaga were added to the game client for testing by developers and supertesters.
We’ve improved the exteriors of the following tier X ships:
We improved the appearance of the in-game maps, and paid specific attention to "Hotspot" and "Neighbors".
Improved Ring, New Dawn, Trap, Islands of Ice, Islands, and Trident.
Haven and Ring now have weather effects which won't affect gameplay. On Ring and Haven you'll either see rain at the beginning of a battle or cloudy weather for the entire fight.
Look for a new Port for players with a Premium Account: "Dry Dock," inspired by actual shipyards like Norfolk Navy Yard from the early 1940s. "Dry Dock" replaces "Hawaii," the current Premium Port. "Hawaii" will be converted into a standard (non-Premium) Port.
Look for dynamic lighting and varying ship spawn locations in the Port -- "Dry Dock" is different from every other Port in World of Warships because it has three different spawn locations, and the point your ship appears in depends on its class and size.
Now you can adjust the dynamic lighting quality level in your graphics settings: "Low," "High" and "Off".
With the release of Update 0.6.3, we've officially discontinued support for Windows XP and Vista. Beginning with Update 0.6.4, these operating systems will cease to be supported by the game. The decision was based on them being no longer supported by Microsoft. This will allow us to optimize the game for faster and more convenient operation on modern operating systems, as we integrate new graphics technologies going forward.
We want to hear from you! Be on the lookout for pop-up notifications featuring links to a survey. It's a great opportunity to give your feedback and help us make World of Warships even better!
|Aegaeon||You were among the top 100 participants in the "Ships Sunk" category during the Clash of the Elements event.|
|Hephaestus||You were among the top 100 participants in the "Total Damage Dealt" category during the Clash of the Elements event.|
|Hestia||You were among the top 100 participants in the "Ribbons Received" category during the Clash of the Elements event.|
|Hyperion||You were among the top 100 participants in the "XP Earned" category during the Clash of the Elements event.|
|Poseidon||You were among the top 100 participants in the "Battles Won" category during the Clash of the Elements event.|
|Clash of the Elements Winner||Play at least five (5) battles on the winning team|