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SERVER MAINTENANCE STARTS: 10/05/2018 at 4:00 UTC (6:00 CEST/UTC+2)
SERVER MAINTENANCE ENDS: 10/05/2018 at 5:30 UTC (7:30 CEST/UTC+2)
List of changes:
Update notes are subject to change!
In the upcoming Update 0.7.4, we're taking the efficiency of our system used to counter unsportsmanlike conduct and unfair play to a whole new level. From now on, players acting disrespectfully toward teammates by attacking them, being inactive in battle, or fleeing a battle will get a foul conduct warning first and will be banned from certain types of battles (except Co-op and Clan Battles) in case of repeated violations.
The status of a player's account will be indicated by the colour of their nickname:
Any penalty will be "served" in Co-op Battles, where each battle played without violations is one step on the way back to the "white" status. The exact penalty will depend on the number of violations and the frequency of their recurrence. Repeat offenders will "go pink" faster and face an ever increasing penalty for repeated acts of unsportsmanlike conduct. This significantly reduces the chance for all players to be matched in a battle with a "hardcore" offender.
Please note that with the release of the Update, the status of all players will be reset to the "white status", giving each and every player a chance to start a new chapter in World of Warships.
We’ve taken the next step in enhancing the work of the matchmaking algorithm. This time, in Random Battles. Now, for a period of three minutes after the first player in the queue for battle pressed the "Battle" button, teams will be matched to mirror each other's lineup. It means that the lineups of opposing teams will be identical by ship types and tiers. This change is expected to have the biggest effect during the day and in the evening when there are enough players in the queue for battle. To avoid long queue times during a lower server population time, the matchmaker will revert to the previous operation should the waiting time exceed three minutes.
Your final results, as well as your contribution to the team's victory, do not depend entirely on the amount of damage you've dealt to enemy ships. They depend on a variety of other factors ranging from base capturing and the number of spotted enemy ships, to the success of your efforts to draw away enemy fire from allies and the amount of damage inflicted by teammates using reconnaissance data you share, etc. With the release of Update 0.7.4, players get a slightly upgraded battle interface that will provide more detailed info on their actions and achievements in combat.
Among the new features, you get two new counters—one for potential damage and the other for damage dealt upon your spotting, which may be enabled in the Settings menu.
Damage dealt upon your spotting means damage dealt by your teammates on targets you’re spotting. Damage is credited only if you’re spotting an enemy ship (i.e. you are within that ship’s detection radius) that your teammate is dealing damage to, but is unable to spot themselves. In this case, the damage will be credited to all such "spotters" in full.
Potential damage (taken by the ship and blocked by armour) means the maximum damage caused by any shell/bomb/torpedo that landed on, or passed nearby, your ship (a 700 m radius roughly equals 1.5 times the length of Yamato’s hull because in the game the ships are drawn at a scale of 2:1).
For example, if a player decides to distract the opposing forces on a given flank, the potential damage counter will show how fruitful his efforts are. The other counter showing the amount of damage dealt to enemy ships a player has spotted will come in handy for the majority of destroyers or ships using consumables which allow spotting enemy ships with low detection radius, those hiding behind islands, or camping in smoke.
These counters will give players a hint as to how well they perform in battle. The display of the counters in the post-battle statistics screen will not change.
Besides that, we made the AP bombs "hitting mechanics" clearer to players. Since AP bombs are quite a novelty in the game, their effectiveness is not always easily understood. To make their mechanics more transparent to the players, we added more information to the Detailed Ribbons for all types of bombs. This will indicate how efficiently the bombs were dropped: with a ricochet, a penetration, or over/non-penetration.
In Update 0.7.4, the "Clear Sky" achievement will be removed from the game. With the introduction of the "Direction Center for Catapult Aircraft" Commander skill and increase in the number of aircraft in the hangars of some battleships and cruisers, it became nearly impossible to earn this achievement. So, we replaced it with two new honorary achievements:
Both achievements are issued for knocking down a fixed number of aircraft in a single battle: 55 enemy aircraft for "King of the Air" and 40 for "AA Defense Expert". The reward for earning each of these two achievements will be 10 "November Echo Setteseven" signal flags that will be issued no more than once a day. The new achievements will replace "Clear Sky" in Campaigns tasks. You'll need to earn any of these two new achievements to complete a respective task. If a player has already made some progress on these tasks, it will be kept. If the tasks were completed earlier, they will remain completed.
The "Detailed Ribbons" checkbox will be removed from the Settings menu. Now, the battle performance ribbons will always be displayed in the detailed view.
We are introducing a possibility to choose the Naval Flags for the ships of Pan-Asia and the Commonwealth.
E.g. if a player enters a battle with
At present, it is possible to select a naval flag only for ships from multi-regional branches of the Tech Tree.
The naval flag selection option is available in the "Flags" section of the "Exterior" tab in the Port. By default, the game client will display flags that are common for the tech tree.
In response to numerous requests from our players, we’ve reworked the UI elements related to Commander skills, upgrades, signals and flags to make them more intuitive. Now, all characteristics will be displayed in a particular colour: green if they produce a boosting effect and red if their effect is negative. In addition to the use of colour-based indication for various characteristics, we’ve also shifted the descriptions of camouflage, skills, signals and flags a bit to make them more readable.
Apart from that, enhanced Commander skills like Jean-Jacques Honoré’s "Adrenaline Rush" and "Expert Marksman", as well as special upgrades, will all carry a dedicated icon, making it easier for players to understand which upgrades, exterior changes and Commander skills best fit their style of play.
We’re also hopeful there will be fewer questions about Commander skills and ship modules which give a boost to one characteristic while nerfing another as it will now be clear what changes will be made and why, for instance, the overall efficiency of a ship’s torpedo armament with the "Torpedo Acceleration" skill selected will, in fact, go down.
Ranked Battles are back!
On 27 April, players can start their triumphant progress up the Ranks ladder. This time, they will plunge into the combat playing Tier VIII and X ships on their way to the League of Sea Wolves. The proud holders of Rank 1 will be able to continue their fight with worthy fellow commanders with Tier VII battles.
Tier VIII Battles:
Tier X Battles:
Tier VII Battles in the League of Sea Wolves:
As a part of our Public Test we tried out 2 solutions to the ships' 3d rendering and their coinciding minimap appearance issue. Based on your feedback we chose the more popular solution that should cater to most of our players. It only partially deals with this issue, yet it has no unwanted side-effects. We're planning to introduce the next round of fixes in a few updates.
In the 0.7.4 update ship detection will work as following: 3d model rendering and visual effects will happen simultaneously, while the minimap icon will be displayed just like it was in the 0.7.3 version.
In the Training Room, a tournament scenario is now available on the following maps:
The following maps will now offer a common tournament scenario (Domination mode, three key areas (+2 points each 3 seconds):
As the game progresses and introduces new ships,
The upcoming Update 0.7.4 will also affect German cruisers
Even with such a long list of advantages these ships don't always demonstrate performance great enough for their tier, that's why we decided to improve the following parameters:
For the US carrier
At the same time,
As well as this, the detectability range of torpedoes by air is reduced by half. This will let the "torpedo destroyers" to fulfil their roles more efficiently, especially in battles with aircraft carriers.
Public Test results showed that the majority of players welcomed the appearance of active targets in the Training Room with open arms so we're rolling this feature out on the live server. To "activate" targets, open the "Filling the team with targets" menu of a Division and check the following boxes: Target is moving and Target is armed. Set the AI level if required. The AI level determines the firing efficiency of your targets. All parameters may be set individually for each target. Train to boost your skills!
It is now impossible to enter a Ranked Battle or Clan Battle with a test ship.
Starting from Update 0.7.4, you can go to the Distinctive Insignia interface by clicking on the distinctive insignia icon received in a container.
The geometric textures of the following ships were improved:
To enhance an enhanced overall game performance, especially in a battle, we've adopted an algorithm for preloading effects. In the past, all effects were stored in video memory irrespective of whether they were used in a given battle or not. By adopting this strategy, we achieved good GPU performance but positive effects were visible only for a fixed number of effects used.
As the number of different effects in the game is growing, we decided to optimise the use of video memory by preloading only those effects that will actually be used in combat, thus saving several percent of video memory capacity. A further increase in performance may be achieved by disabling the display of certain special camo patterns.
We’ve added a number of fascinating rewards to be issued to the popular content creators and their subscribers. First of all, there is a brand new camouflage with a unique design for contributors and a special camouflage that they will be able to offer as a bonus for their watchers. Apart from that, a new container will appear in the game for winners of contests along with a tailored patch and emblem. On top of all that, the most popular content creators will get a special flag so that you could easily identify your heroes (or anti-heroes) in battle.
We’ll be sharing more details on when and where those items will up for grabs in a dedicated article coming soon!
In response to your numerous requests, we've added an option to dismiss nearly all Commanders and sell all ships available in the game.
If you are no longer happy with Commanders helming the Dragon, ARP and HSF fleets, or if you have duplicates, you are now free to dismiss any of them. Unique Commanders Jean-Jacques Honoré or Jack Dunkirk—obtained for completing campaigns, can be "sent ashore", too. However, please note that once these Commanders have been dismissed, you won't be able to get them back on your account anymore. So make a wise decision. The only Commander that can’t be dismissed is Yamamoto Isoroku.
Besides the Commander dismissal option, we've made it possible to sell ARP ships for credits right in the game client. The selling price of ships will be as follows:
|Zulu||+20% credits earned for the battle||8|
|Papa Papa||+300% Free XP earned for the battle||8|
|Equal Speed Charlie London||+50% XP earned for the battle||16|
|India Bravo Terrathree||10% to the cost of the ship's post-battle service||4|
|Zulu Hotel||+50% Commander XP earned for the battle||6|
Players can enable auto-resupply of these signals for Doubloons. If the auto-resupply feature is already on when the Update is released, it will remain enabled, but the "Resupply using in-game currency" feature will be disabled.
The new Spaceport has won a wide popularity among players which is why we will leave it in the game client. The Spaceport will be available via the Port selection menu.
When Update 0.7.4 goes live, Space Camouflages available for Doubloons will no longer be sold in the game client.
We added the following new ships for testing by developers and supertesters:
To mark the Victory Day, a festive port called "Kronstadt" (that can be selected using the "Select Port" tab), and a unique Soviet Commander will be introduced into the game.
Earn the Commander by completing a chain of combat missions that will be available from May 4 to May 14.
The Kronstadt Port was recreated on the basis of historical images from the late 1930s. Enter it to see the daunting view of Fort “Peter the Great” and Fort "Alexander", with Fort "Konstantin" rising up a little farther. On the opposite side, you can see Fort "Kronslot", and at a distance, two more forts stand out—Fort "Emperor Paul I" and Fort "Count Milyutin". Try and pick out the silhouette of the city and the Naval Cathedral! The new Port will be lit with fireworks launched at regular intervals, and an air squadron that will be conducting an honorific flyover across the sky.
Besides the new Port, you may get your hands on a unique Soviet Commander Viktor Znamensky. This Commander will be specialized for cruiser
With the release of Update 0.7.4., Clan Battles will no longer be available. The Second Season, "Islands of Ice", has come to an end. All ships rented earlier for taking part in Clan Battles will be removed from accounts. Those include
- When the rented ships are removed from accounts, their Commanders will be transferred to the Reserve.
- All players that played at least one Clan Battle will get a special bonus (a 100% discount for resetting Commander skills and demounting Upgrades). The discount will be available from 26 April, 07:00 CEST until 4 May, 07:00 CEST (UTC+2).
- If you recruited a Commander for a rented ship, their specialisation will be changed for the starting ship of the corresponding nation.
Also, every player who participated in Clan Battles and fulfilled certain conditions will receive commemorative achievements:
|Reach the "Squall" league or higher in a Clan Battles Season|
|Reach the "Gale" league or higher in a Clan Battles Season|
|Reach the "Storm" league or higher in a Clan Battles Season|
|Reach the "Typhoon" league or higher in a Clan Battles Season|
|Reach the "Hurricane" league in a Clan Battles Season|
Islands of Ice
|Win the Clan Battles "Islands of Ice" Season|
As you can see, the conditions for obtaining achievements have been changed. For example, to get the "Storm" achievement in the first season, you had to secure seven victories in the same-name league, while in the second season you simply have to reach that league (i.e. play at least one battle in it). Therefore, all players and clans that met the updated conditions in the first season will also get their respective rewards. That is, players who won three battles in the Gale League or simply reached it and played one battle in it during Season 1, will get the "Gale" achievement credited to their accounts. All achievements can be obtained multiple times except the title achievements "Hotspot", "Islands of Ice", and "Hurricane" (unique achievements for each season).
The winning clan of the second season of Clan Battles will be honoured with its Clan tag being displayed in the loading screen of the "Islands of Ice" map.
Clan achievements will be displayed on a clan's Rostral Column provided the clan has fulfilled all of the above-mentioned conditions and built a Rostral Column.
Though the current season of Clan Battles is coming to an end, we've made some changes to the clan's interface: