American Cruisers: The Lighter Ones

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Since the branch of U.S. cruisers was split into the heavy and light sub-branches, some of the ships were moved to other tiers of the Tech Tree. Now, progression along the branches will be consistent and logical, while the commanders' skills will be relevant for the entire chosen line of cruisers.

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0.7.4
0.7.5 - 0.7.6

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Light cruisers are stealthy, highly-maneuverable support ships. They are armed with quick-firing 152 mm main battery guns that can deal good damage per minute. Light cruisers are the team's best friends and support. Starting with Tier VIII, the ships can use their Surveillance Radar, Hydroacoustic Search, and Defensive Fire at the same time. However, their use requires increased attention due to their small amount of HP and weak armor protection in general. Besides this, getting used to their unusual ballistics, effective when the ships fire from cover, will also take some time.


Dallas, Tier VI

The first ship of the light cruisers branch has good AA defenses, she's quite evasive, but, just like the subsequent light "Americans", relatively fragile. Her main targets in battle are destroyers and the decks of other ships.

Available consumables: Damage Control Party, Defensive AA Fire, Catapult Fighter, Hydroacoustic Search.


Helena, Tier VII

The ship's main battery guns are similar to those of her predecessor, with the only difference being that she has 15 instead of 10. The ship's HP and AA defense firepower have increased. However, there are slight reductions in her maneuverability and concealment. The ship retains the tactics of Dallas, but with consideration of her higher Tier.

Available consumables: Damage Control Party, Defensive AA Fire, Catapult Fighter, Hydroacoustic Search.


Cleveland, Tier VIII

Moving on to Tier VIII, the cruiser received an improved reload rate and main battery traverse speed, resulting in increased average damage per minute. Besides this, the ship has more HP and additional consumables. Compared to Helena, Cleveland loses several guns, but has better range and firing rate. The ship can simultaneously carry Hydroacoustics and Surveillance Radar, if you are willing to sacrifice your Spotting Aircraft in favor of the latter. If you like good concealment, you will be delighted to know that, when fully upgraded, the ship's visibility range will be comparable to the acquisition range of her Surveillance Radar, which will give you a head start when facing a destroyer.

Available consumables: Damage Control Party, Defensive AA Fire, Surveillance Radar / Spotting Aircraft, Hydroacoustic Search.


Seattle, Tier IX

This ship is similar to her predecessor in her Main Battery configuration and characteristics: Twelve 152 mm guns. But the main increase in this cruiser's effectiveness is found in her improved HP and AA defense. However, she has no secondary battery. Her maneuverability and concealment also decreased a bit, but in return Seattle gets 5 types of consumables available simultaneously. You will have Hydroacoustics, Surveillance Radar, and Defensive AA Fire at your fingertips. Besides this, there will be Repair Party to keep you in the fight for longer.

Available consumables: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search.


Worcester, Tier X

The branch of light Americans is crowned by the game’s embodiment of the 207 meter cruiser built in 1948. She will become a splendid hunter for destroyers and a great support thanks to her excellent turret traverse speed, quick reloading of her main battery guns, top-notch AA defenses, and high maneuverability. With the proper skill, this cruiser's average damage can be quite impressive. At the same time, her plating thickness is only 25 mm, so beware of enemy battleships. Five simultaneously available types of consumables make this cruiser ready for anything that comes her way.

Available consumables: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search.